Journées d’études @ ESBA Le Mans

Les 21 et 22 septembre 2016, les équipes de l’IRCAM (Institut de recherche coordination et musique), de l’EnsadLab (École nationale supérieure des arts décoratifs), des sociétés ID scènes, Orbe, No Design et l’ESBA TALM – Le Mans (École supérieure des beaux-arts Tours Angers Le Mans) se retrouvent pour deux journées d’études qui seront aussi l’occasion de présentations publiques.

À l’occasion de la mise en œuvre de plusieurs réalisations produites dans le cadre du programme de recherche CoSiMa, Grande Image Lab, programme de recherche au sein de l’ESBA TALM-Le Mans, organise deux journées d’études qui réunissent des acteurs et proposent des présentations publiques. Elles rendent compte de l’état de travaux menés au croisement de la conception et du développement d’outils numériques spécifiques, de dispositifs et d’enjeux artistiques sonores et visuels originaux. Les journées d’étude se dérouleront les mercredi 21 et jeudi 22 septembre à l’École supérieure des beaux-arts du Mans en plusieurs temps.

Mercredi 21 en fin d’après-midi et en soirée, le public est invité à participer à deux temps d’expérimentation d’œuvres interactives participatives originales dans le hall de l’École supérieure des beaux-arts du Mans. Les sessions sont librement accessibles à tous. L’organisation est assurée par Grande Image Lab (coordination technique et scientifique Christophe Domino) avec l’équipe et le soutien de TALM.

• de 17h30 à 19h
ProxoMix (titre de travail), expérience développée par Norbert Schnell, David Poirier- Quinot et Benjamin Matuszewski (IRCAM)
Elle permettra aux participants munis d’un smartphone avec des écouteurs de remixer la musique à partir des boucles en s’approchant et en s’éloignant dans l’espace.

• de 20h à 22h30, en programmation alternée
EspaceEspace de Dominique Cunin (EnsadLab)
Centon digital de Christophe Domino (Grande Image Lab, TALM).
Interactions dans l’espace 3D temps réel

Les travaux en cours et les réalisations s’attachent à différents mode de participation liés à la localisation des participants ou à leur action par l’intermédiaire de terminaux personnels. Le dispositif de projection et d’interaction permet de naviguer dans un espace virtuel sonore et visuel en 3D temps réel.
Avec EspaceEspace, une navigation dans une maquette 3D de l’école elle-même, projetée à échelle 1, est proposée. Les participants contribuent à des déplacements dans l’espace, et partagent des sensations et perceptions singulières. Avec Centon digital, il s’agit d’une lecture performée d’un texte qui se constitue par sélection de mot par les participants. Le texte engage peu à peu à réfléchir aux situations créés par les outils numériques et aux nouveaux contextes qu’ils produisent.

Collective Mobile Mapping @ Montpellier Danse

À l’occasion de l’ouverture de la 36e édition du festival Montpellier Danse, EnsadLab, idscenes et le festival vous conviait à faire l’expérience d’un dispositif interactif collectif et immersif inédit les jeudi 23 juin de 13h à 17h, vendredi 24 et samedi 25 juin de 11h à 17h, salle Béjart Agora (18 Rue Sainte-Ursule, Montpellier).

Montpellier Danse a accueilli, dans la salle Béjart de l’Agora, l’événement Collective Mobile Mapping Montpellier, réunissant les œuvres de Dominique Cunin et Christophe Domino sous forme de sessions alternées et complémentaires. Espace Puissance Espace, de Dominique Cunin, trouve son origine dans la projection immersive du modèle 3D d’un espace architectural sur lui-même.

Les spectateurs sont invités à contrôler collectivement cette grande image à l’aide de leurs smartphones.
Les murs bougent, on entre dans l’épaisseur et l’intimité du bâtiment. Centon Digital est un jeu de sens et de lecture, où le joueur sélectionne des mots ou des séquences de mots qui s’additionnent pour former un texte projeté. Tous les murs deviennent écran, la frontalité d’une projection « classique » disparaît pour laisser la place à une immersion du spectateur dans la projection textuelle, à une interactivité entre les joueurs eux-mêmes et avec la Salle Béjart.

Un projet idscènes, organisé par EnsadLab, le laboratoire de l’École nationale supérieure des Arts Décoratifs—Paris, Grande Image Lab, ESBA TALM-Le Mans et avec le concours de l’Esbama Montpellier.

CoSiMa Sonar Innovation Challenge @ Sonar+D

CoSiMa has participated at the Sonar+D international conference on creativity and technology of the Sonar music festival in Barcelone with a Sonar Innovation Challenge. A team of 5 musicians, designers, and developers – formed over a month before the event – has worked two and a half days on a music application dedicated to a public interacting collaboratively through their smartphones. The web-based application has been developed with the Soundworks framework.

SIC-app-weatherThe resulting application is Weather, a performance for a DJ and a public participating through their smartphones. As usual in performances based on the Soundworks framework, participants connect their smartphones to the local CoSiMa Wi-Fi network and visit the web page of the Weather application. Once connected to the application, the participants can play with four gestures to switch between different weather states that are associated to different sound textures and visualizations generated on their mobile devices: (1.) Touching the screen generates the bird chirps of a sunny afternoon, (2.) swaying and tilting the device generates wind, (3.) shaking it softly generates a rain sound and rain drops on the screen, and (4.) shaking it harder generates thunder sounds and lightning on screen.

The sound generated by the participants creates a sound textures distributed over the audience. The current weather states of all clients are collected on the server to generate a weather profile that controls visuals on a public display and environmental sounds on the PA. In addition, the weather profile is interpreted by a DJ playing live electronic music in dialog with the audience’s sound textures.

The five CoSiMa SIC challengers who developed the Weather performance are Matthew Bethancourt, Andrés Ferraro, JP Carrascal, Chaithanya Jade, and Yuli Levtov.

Hack the Audience @ MTF Berlin

CoSiMa participated at the Music Tech Fest in Berlin with a workshop « Hack the Audience » featuring the Soundworks framework. In two days, mai 26 and 27, we developed two performances in which the audience participates with their smartphones : MTF Orgy and GrainField. In both performances, the audience connects their smartphones to the CoSiMa Wi-Fi network and visits a given webpage to participate.

In MTF Orgy, each participant controls the intensity and detuning of two harmonics of a distributed additive synthesizer – the Orgy organ – by tilting their smartphone. The lower harmonics are generated on the PA and the higher ones on the participant’s mobile devices. A musician on stage plays chords on a MIDI keyboard that determine the fundamental frequencies. Other musicians can join the performance. At the MTF performance, we were accompanied by Steve Lawson on the bass.

In GrainField the smartphones enable the participants to play with the granular synthesis of 2 secs of sound recorded from a percussionist sitting in the middle of the audience (see images below). The system records every second 2 secs of sound that are send to the smartphones of the audience so that the sound a participant plays with changes every 8 seconds. The sound generated by the participant’s smartphones can be perceived as a distributed granular echo of the percussionist’s performance without any other amplification.

In addition, we presented the CoSiMa project in a brief talk and performance with the audience playing birds and drops on their smartphones.

 

Electrosound @ EDF Foundation

CoSiMa is represented in the Electrosound exhibition at the EDF Foundation with two small installations. One documents the participative concert Chloé ⨉ Ircam and the other is a downscaled version of Collective Loops.

The installation that refers to the participative concert we created with Chloé, is based on the same technical setup and music track as the Terminal installation and features 14 wall mounted smartphones. As in the concert and the Terminal installation, the public can connect to the installation to participate using their mobile devices.

electrosound-chloe-x-ircam

Collective Loops is shown in a reduced version with eight smartphones mounted on desk and a screen that replaces the floor projection.

electrosound-collective-loops

The exhibition also included the MO – Musical Objects that have been developed in the framework of one of CoSiMa’s predecessor projects, Interlude.

electrosound-interlude-mo

CoSiMa in « Le Future de la Musique »

The participative concert Chloé ⨉ Ircam and the interactive installation Terminal, both created in the framework of CoSiMa, have been presented in the documentary « Le Future de la Musique » on the television program PLANÈTE+. The documentary includes interviews with Chloé and Norbert Schnell as well as footage from a working session with Chloé and Ircam’s CoSiMa team in a studio at Ircam.

Here is the trailer of the episode that features the CoSiMa projects :

Overexposure / Surexposition v.2

An interactive public installation with smartphones, Palais de Tokyo, Paris, February 2016

Surexposition/Overexposure (v.2) is an interactive work bringing together a public installation and a smart phone application. On an urban square, a large black monolith projects an intense beam of white light into the sky. Visible all over the city, the beam turns off and on, pulsating in way that communicates rigor, a will to communicate, even if we don’t immediately understand the signals it is producing. On one side of the monolith, white dots and dashes scroll past, from the bottom up, marking the installation with their rhythm: each time one reaches the top of the monolith, the light goes off, as if the marks were emptying into the light. On a completely different scale, we see the same marks scrolling across the smartphone screens of the people in attendance, interacting with the work, following the same rhythm. Here, it is the flash of the smartphones that releases light in accordance with the coded language. Returning to the very essence of Morse, the messages are then transformed into a sound composition, broadcast by the installation, as well as by the public’s smartphones. Because these are in fact messages that are being sent—in Morse code, from everyone, to everyone and to the sky—and that we can read thanks to the super-titling that accompanies the marks. Using a smartphone, anyone can send a message, saying what they think and therefore presenting themselves, for a few moments, to everyone, to a community sharing the same time, the same rhythm. And we can take the pulse of an even larger community—on the scale of the city and in real time—through a map of mobile phone network use, projected onto the ground or visualized via smartphone.

From an individual device (smartphone) the size of a hand to a shared format on the scale of the city, a momentary community forms and transforms, sharing a space, a pace, the same data, following a type of communication whose ability to bring together through a sensory experience is more important than the meaning of the messages it transmits or their destination, which is lost in the sky.


(Photos: Samuel Bianchini)

Credits
An Orange/EnsadLab (the laboratory of the École Nnationale supérieure Supérieure des Arts Décoratifs, PSL Research University) project under the direction of Samuel Bianchini

in collaboration with Dominique Cunin (EnsadLab), Catherine Ramus (Orange Labs) and Marc Brice (Orange Labs), in the framework of a research partnership with Orange Labs, and Roland Cahen (sound design).

“Orange/EnsadLab” partnership directors: Armelle Pasco, Director of Cultural and Institutional Partnerships, Orange and Emmanuel Mahé, Head of Research, EnsAD

Project Manager (Orange): Abla Benmiloud-Faucher
IT Development (EnsadLab): Dominique Cunin, Oussama Mubarak, Jonathan Tanant
Graphic Design: Alexandre Dechosal (EnsadLab)
Sound Design: Roland Cahen
Sound engine development: Norbert Schnell (Ircam)
Voice samples recorded by choristers from Jazzalam
Lighting, Video Mapping and construction of the installation structure: idscènes
Mobile network data supply: Orange Flux Vision
Mobile network data processing: Cezary Ziemlicki (Orange)
SMS Server Development: Orange Applications for Business
Technical Assistant: Alexandre Saunier (EnsadLab)
Production Assistant: Élodie Tincq

Production: Orange
Executive Production: EnsadLab

The research and development for this work were carried out in association with the research project Cosima (“Collaborative Situated Media”), coordinated by Ircam and sponsored by the Agence nationale de la recherche (ANR) and participate in the development of Mobilizing.js (http://www.mobilizing-js.net), a programming environment for mobile screens, conceived by EnsadLab, aimed at artists and designers.
This version of Surexposition benefits from a partnership with idscènes and Ircam under the aegis of the Cosima project.

Collective Loops @ Forum Workshops

A second version of the Collective Loops installation has been shown during the Ircam Forum Workshops on November 25 and 26, 2015.

The installation features a collaborative version of a step sequencer that uses the visitor’s smartphones to produce sound. The sequencer is graphically represented by a circle of 8 sectors projected on the floor. The sectors light up in a clockwise motion following the beats of the sequence.

When the players connect to the installation through a web page, they choose an available sector, and thus, their step in the loop. The players can control the sounds (i.e. notes in a melody or bass line and percussion sounds) that are played on their smartphone at the corresponding beat of the sequence through a simple graphical interface on their smartphones. The selected sounds are also displayed in the corresponding sector of the circle on the floor.

Positioned around the circle, the players collaborate on creating melodies and rhythm patterns rendered through their smartphones.

The application uses a first complete version of the CoSiMa platform entirely based on web standards.

Design and development :
Ircam: Norbert Schnell, Jean-Philippe Lambert, Benjamin Matuszewski, Sebastien Robaszkiewicz
Orbe: Xavier Boissarie, Florent Dubois, Gregory Cieslik, Tomek Jarolim, Quentin Levigneron
EnsadLab: Samuel Bianchini, Dominique Cunin, Oussama Mubarak, Jonathan Tanant
ID Scènes: Christophe Aubry, Fabrice Auchere
NoDesign: Jean-Louis Frechin, Uroš Petrevski
ESBA TALM: Christophe Domino

Terminal @ Paris Musique Club

Terminal is an interactive installation that has been created in collaboration with Chloé and the Scale collective for the Paris Musique Club. The installation will be shown from October 24, 2015 to January 31, 2016 at the Gaité Lyrique.

The project transposes the musical elements and mobile interactions of the Chloé ⨉ Ircam concert into the situation of an exhibition.
The installation features a looped 15-minutes 4-channel music track staged in a 7-meters corridor with 21 smartphones aligned along the wall and luminous lines running on the floor.

Similar as in the concert, visitors can connect to the installation with their mobile devices to participate. At given passages of the music track, the participants are invited to play sound with touch and motion interfaces that appear on their mobile device. The graphical animations and sound of their device are echoed by one of the smartphones on the wall.

guiro-interfaces

Every now and then, waves of sound textures appear on the participants’ mobile devices. In addition, visitors can use a wall-mounted tablet to distribute sound textures over the smartphones on the wall. The light on the floor reacts on the music as well as the visitors’ interactions with the tablet.