Context and Goals

The past decade has seen a rapid evolution of digital media based on mobile devices, tangible and embodied interactions, augmented reality, and digital networks. Following this trend, CoSiMa proposes to explore novel relationships between users, environments, and digital media content through collaborative mobile interfaces and authoring tools.
The goal of CoSiMa is to create a platform for the production and publication of media that support collaborative interactions based on multiple sensory modalities. The design of these media is strongly concerned with the users’ ‚Äď or participants’ ‚Ästenvironment and relationships.
The development of the CoSiMa platform pays special attention to the design of user scenarios and their validation. In this sense, the development of prototypes and pilot applications as well as the collection and analysis of user feedback accompany each stage of the project from the very beginning.

More specifically, the project have been defined as follows:

Implement an accessible platform
The aim of the CoSiMa project is to democratize this new type of media through an accessible and interoperable authoring platform. The CoSiMa platform  is essentially based on established and forthcoming web standards such as HTML/CSS, Web-Sockets, Web-RTC, Web-GL, SVG and Web Audio API as well as DeviceOrientation/Motion and Geolocation.

Explore novel participatory experiences
The CoSiMa project defines a context for experimenting with participatory experiences in different contexts such as innovative urban services, education and pedagogy, artistic production, and commercial communication. The artistic explorations include different formats such as interactive installations, augmented reality experiences, participatory concerts, flash mobs, and collective performances.

Support the development of digital media communities
The combined evolution of the web and mobile platforms defines new paradigms for the design and deployment of digital media. The CoSiMa platform fosters the emergence and structuring of communities around these new kind of media.