La plateforme CoSiMa en bêta-test

Le projet ANR CoSiMa a pour objet la mise en œuvre d’une plateforme auteur dédiée à la création d’expériences situées collectives avec des mobiles. A l’issue d’un processus collaboratif de conception et mise en œuvre, une première version opérationnelle de la plateforme est en phase de test.

La plateforme CoSiMa se présente sous la forme d’un service SaaS permettant de créer un projet diffusé simultanément sur de multiples supports : mobile, iOT, serveur, desktop… L’utilisateur accède à un ensemble de ressources et fonctionnalités lui permettant de prototyper, finaliser et diffuser son projet, sans compétence préalable en programmation. Le champs de fonctionnalités offertes est cependant particulièrement étendu :

  • Synchronisation  fine entre supports (mobile, iOT, PC…)
  • Echange de flux de données haut débit
  • Son 3D
  • Géolocalisation indoor/outdoor
  • Synthèse sonore
  • Réalité augmentée 3D

Pour participer à la phase de bêta-test, contactez-nous : contact@orbe.mobi

Continue reading La plateforme CoSiMa en bêta-test

Sonosphere @ Confluences

Orbe designed and implemented Sonosphere for the Confluence museum that opened at the end of 2014 in Lyon. Sonosphere is an immersive sound experience deployed indoor and outdoor. The visitor navigates through the voices that inhabit the areas of the museum with a mobile device. Sonosphere at the Confluence museum allows the visitor to explore the sound memory of the museum, to discover spaces behind the scenes, and to access other hidden dimensions.

As part of the CoSiMa project, Sonosphere integrates 3D-sound technologies provided by IRCAM. Visitors are solicited by spatialized voices that seem to come from the art pieces, columns or walls. HRTF filtering enables spatial localization of sound sources. The visitors are continuously geolocated through a Bluetooth LE beacon network that equips the 20,000 m² of the museum, and we use the smartphone inertial sensors to get an idea of the orientation of the visitors within the space. Display free mode allows the visitors to navigate with their ears. This intuitive interface is close to natural listening and thus requires no learning.

With this geolocation and binaural sound processing, Sonosphere adds a sound layer to the museum spaces. The sounds no longer belong to the headphones, but are truly part of the environment.

Murmures Urbains

Orbe created Murmures Urbains, an emerging fiction built on the principle of post-narrative writing. Firstly, a staging based on protocols creates multiple situations outbreaks in the public space. Secondly, the traces and testimonies from these experiments are collected in a scenic area. In the epilogue course and stories are presented in an exhibition space.

Murmures Urbains is a rich context to experiment situated medias. The framework used for these experiments is a foreshadowing of the Cosima platform. With Medias-Situés, you can associate media with a combination of trigger constraints : space conditions, time, environmental or behavioral. The device also allows you to synchronize events between multiple mobile, manage spatial sound or hybridize remote areas. Murmures Urbains has been deployed in several contexts : workshops in art and design schools, such as ENJMIN (National School of Video Game and Interactive Media), during festivals and events like Chalon dans la Rue.

Murmures Urbains will be in residence at L’Hôpital Ephémère in April 2015 and will be presented at Chalon dans la Rue festival in July 2015.

Murmures Urbains at Seconde Nature in Aix en Provence, November 2013.
Murmures Urbains at Seconde Nature in Aix en Provence, November 2013.
Murmures Urbains, Chalon sur Saône, February 2014
Murmures Urbains, Chalon sur Saône, February 2014.