Journées d’études @ ESBA Le Mans

Les 21 et 22 septembre 2016, les équipes de l’IRCAM (Institut de recherche coordination et musique), de l’EnsadLab (École nationale supérieure des arts décoratifs), des sociétés ID scènes, Orbe, No Design et l’ESBA TALM – Le Mans (École supérieure des beaux-arts Tours Angers Le Mans) se retrouvent pour deux journées d’études qui seront aussi l’occasion de présentations publiques.

À l’occasion de la mise en œuvre de plusieurs réalisations produites dans le cadre du programme de recherche CoSiMa, Grande Image Lab, programme de recherche au sein de l’ESBA TALM-Le Mans, organise deux journées d’études qui réunissent des acteurs et proposent des présentations publiques. Elles rendent compte de l’état de travaux menés au croisement de la conception et du développement d’outils numériques spécifiques, de dispositifs et d’enjeux artistiques sonores et visuels originaux. Les journées d’étude se dérouleront les mercredi 21 et jeudi 22 septembre à l’École supérieure des beaux-arts du Mans en plusieurs temps.

Mercredi 21 en fin d’après-midi et en soirée, le public est invité à participer à deux temps d’expérimentation d’œuvres interactives participatives originales dans le hall de l’École supérieure des beaux-arts du Mans. Les sessions sont librement accessibles à tous. L’organisation est assurée par Grande Image Lab (coordination technique et scientifique Christophe Domino) avec l’équipe et le soutien de TALM.

• de 17h30 à 19h
ProXoMix (titre de travail), expérience développée par Norbert Schnell, David Poirier- Quinot et Benjamin Matuszewski (IRCAM)
Elle permettra aux participants munis d’un smartphone avec des écouteurs de remixer la musique à partir des boucles en s’approchant et en s’éloignant dans l’espace.

• de 20h à 22h30, en programmation alternée
EspaceEspace de Dominique Cunin (EnsadLab)
Centon digital de Christophe Domino (Grande Image Lab, TALM).
Interactions dans l’espace 3D temps réel

Les travaux en cours et les réalisations s’attachent à différents mode de participation liés à la localisation des participants ou à leur action par l’intermédiaire de terminaux personnels. Le dispositif de projection et d’interaction permet de naviguer dans un espace virtuel sonore et visuel en 3D temps réel.
Avec EspaceEspace, une navigation dans une maquette 3D de l’école elle-même, projetée à échelle 1, est proposée. Les participants contribuent à des déplacements dans l’espace, et partagent des sensations et perceptions singulières. Avec Centon digital, il s’agit d’une lecture performée d’un texte qui se constitue par sélection de mot par les participants. Le texte engage peu à peu à réfléchir aux situations créés par les outils numériques et aux nouveaux contextes qu’ils produisent.

Overexposure / Surexposition v.2

An interactive public installation with smartphones, Palais de Tokyo, Paris, February 2016

Surexposition/Overexposure (v.2) is an interactive work bringing together a public installation and a smart phone application. On an urban square, a large black monolith projects an intense beam of white light into the sky. Visible all over the city, the beam turns off and on, pulsating in way that communicates rigor, a will to communicate, even if we don’t immediately understand the signals it is producing. On one side of the monolith, white dots and dashes scroll past, from the bottom up, marking the installation with their rhythm: each time one reaches the top of the monolith, the light goes off, as if the marks were emptying into the light. On a completely different scale, we see the same marks scrolling across the smartphone screens of the people in attendance, interacting with the work, following the same rhythm. Here, it is the flash of the smartphones that releases light in accordance with the coded language. Returning to the very essence of Morse, the messages are then transformed into a sound composition, broadcast by the installation, as well as by the public’s smartphones. Because these are in fact messages that are being sent—in Morse code, from everyone, to everyone and to the sky—and that we can read thanks to the super-titling that accompanies the marks. Using a smartphone, anyone can send a message, saying what they think and therefore presenting themselves, for a few moments, to everyone, to a community sharing the same time, the same rhythm. And we can take the pulse of an even larger community—on the scale of the city and in real time—through a map of mobile phone network use, projected onto the ground or visualized via smartphone.

From an individual device (smartphone) the size of a hand to a shared format on the scale of the city, a momentary community forms and transforms, sharing a space, a pace, the same data, following a type of communication whose ability to bring together through a sensory experience is more important than the meaning of the messages it transmits or their destination, which is lost in the sky.


(Photos: Samuel Bianchini)

Credits
An Orange/EnsadLab (the laboratory of the École Nnationale supérieure Supérieure des Arts Décoratifs, PSL Research University) project under the direction of Samuel Bianchini

in collaboration with Dominique Cunin (EnsadLab), Catherine Ramus (Orange Labs) and Marc Brice (Orange Labs), in the framework of a research partnership with Orange Labs, and Roland Cahen (sound design).

“Orange/EnsadLab” partnership directors: Armelle Pasco, Director of Cultural and Institutional Partnerships, Orange and Emmanuel Mahé, Head of Research, EnsAD

Project Manager (Orange): Abla Benmiloud-Faucher
IT Development (EnsadLab): Dominique Cunin, Oussama Mubarak, Jonathan Tanant
Graphic Design: Alexandre Dechosal (EnsadLab)
Sound Design: Roland Cahen
Sound engine development: Norbert Schnell (Ircam)
Voice samples recorded by choristers from Jazzalam
Lighting, Video Mapping and construction of the installation structure: idscènes
Mobile network data supply: Orange Flux Vision
Mobile network data processing: Cezary Ziemlicki (Orange)
SMS Server Development: Orange Applications for Business
Technical Assistant: Alexandre Saunier (EnsadLab)
Production Assistant: Élodie Tincq

Production: Orange
Executive Production: EnsadLab

The research and development for this work were carried out in association with the research project Cosima (“Collaborative Situated Media”), coordinated by Ircam and sponsored by the Agence nationale de la recherche (ANR) and participate in the development of Mobilizing.js (http://www.mobilizing-js.net), a programming environment for mobile screens, conceived by EnsadLab, aimed at artists and designers.
This version of Surexposition benefits from a partnership with idscènes and Ircam under the aegis of the Cosima project.

Overexposure / Surexposition @ Fête des Lumières

An interactive public installation with smartphones, Fête des Lumières, Lyon, décembre 2014

Overexposure is an interactive work bringing together a public installation and a smart phone application. On an urban square, a large black monolith projects an intense beam of white light into the sky. Visible all over the city, the beam turns off and on, pulsating in way that communicates rigor, a will to communicate, even if we don’t immediately understand the signals it is producing. On one side of the monolith, white dots and dashes scroll past, from the bottom up, marking the installation with their rhythm: each time one reaches the top of the monolith, the light goes off, as if the marks were emptying into the light. On a completely different scale, we see the same marks scrolling across the smartphone screens of the people in attendance, interacting with the work, following the same rhythm. Here, it is the flash of the smartphones that releases light in accordance with the coded language. Because these are in fact messages that are being sent—in Morse code, from everyone, to everyone and to the sky—and that we can read thanks to the super-titling that accompanies the marks. Using a smartphone, anyone can send a message, saying what they think and therefore presenting themselves, for a few moments, to everyone, to a community sharing the same time, the same rhythm. And we can take the pulse of an even larger community—on the scale of the city and in real time—through a map of mobile phone network use, which can be visualized on one side of the monolith or via smartphone.

From an individual device (smartphone) the size of a hand to a shared format on the scale of the city, a momentary community forms and transforms, sharing a space, a pace, the same data, following a type of communication whose ability to bring together through a sensory experience is more important than the meaning of the messages it transmits or their destination, which is lost in the sky.


(Photos: Samuel Bianchini)

Credits
An Orange/EnsadLab project

A project under the direction of Samuel Bianchini (EnsadLab), in collaboration with Dominique Cunin (EnsadLab), Catherine Ramus (Orange Labs/Sense), and Marc Brice (Orange Labs/Openserv), in the framework of a research partnership with Orange Labs

“Orange/EnsadLab” partnership directors: Armelle Pasco, Director of Cultural and Institutional Partnerships, Orange and Emmanuel Mahé, Head of Research, EnsAD

  • Project Manager (Orange): Abla Benmiloud-Faucher
  • IT Development (EnsadLab): Dominique Cunin, Oussama Mubarak, Jonathan Tanant, and Sylvie Tissot
  • Mobile network data supply: Orange Fluxvision
  • Mobile network data processing: Cezary Ziemlicki and Zbigniew Smoreda (Orange)
  • SMS Server Development: Orange Applications for Business
  • Graphic Design: Alexandre Dechosal (EnsadLab)
  • In situ installation (artistic and engineering collaboration): Alexandre Saunier (EnsadLab)
  • Lighting and construction of the installation structure: Sky Light
  • Wireless network deployment coordination: Christophe Such (Orange)
  • Communication: Nadine Castellani, Karine Duckit Claudia Mangel (Orange), Nathalie Battais-Foucher (EnsAD)
  • Mediation: Nadjah Djadli (Orange)
  • Project previsualization: Christophe Pornay
  • Assistant: Élodie Tincq
  • Message moderators: Élodie Tincq, Marion Flament, Charlotte Gautier
  • Production: Orange
  • Executive Production: EnsadLab

Research and development for this work was carried out in connection with the research project Cosima (“Collaborative Situated Media”), with the support of the French National Research Agency (ANR), and participates in the development of Mobilizing.js, a programming environment for mobile screens developed by EnsadLab for artists and designers