JournĂ©es d’études @ ESBA Le Mans

Les 21 et 22 septembre 2016, les Ă©quipes de l’IRCAM (Institut de recherche coordination et musique), de l’EnsadLab (École nationale supĂ©rieure des arts dĂ©coratifs), des sociĂ©tĂ©s ID scĂšnes, Orbe, No Design et l’ESBA TALM – Le Mans (École supĂ©rieure des beaux-arts Tours Angers Le Mans) se retrouvent pour deux journĂ©es d’études qui seront aussi l’occasion de prĂ©sentations publiques.

À l’occasion de la mise en Ɠuvre de plusieurs rĂ©alisations produites dans le cadre du programme de recherche CoSiMa, Grande Image Lab, programme de recherche au sein de l’ESBA TALM-Le Mans, organise deux journĂ©es d’études qui rĂ©unissent des acteurs et proposent des prĂ©sentations publiques. Elles rendent compte de l’état de travaux menĂ©s au croisement de la conception et du dĂ©veloppement d’outils numĂ©riques spĂ©cifiques, de dispositifs et d’enjeux artistiques sonores et visuels originaux. Les journĂ©es d’étude se dĂ©rouleront les mercredi 21 et jeudi 22 septembre Ă  l’École supĂ©rieure des beaux-arts du Mans en plusieurs temps.

Mercredi 21 en fin d’aprĂšs-midi et en soirĂ©e, le public est invitĂ© Ă  participer Ă  deux temps d’expĂ©rimentation d’Ɠuvres interactives participatives originales dans le hall de l’École supĂ©rieure des beaux-arts du Mans. Les sessions sont librement accessibles Ă  tous. L’organisation est assurĂ©e par Grande Image Lab (coordination technique et scientifique Christophe Domino) avec l’équipe et le soutien de TALM.

‱ de 17h30 à 19h
ProXoMix (titre de travail), expérience développée par Norbert Schnell, David Poirier- Quinot et Benjamin Matuszewski (IRCAM)
Elle permettra aux participants munis d’un smartphone avec des Ă©couteurs de remixer la musique Ă  partir des boucles en s’approchant et en s’éloignant dans l’espace.

‱ de 20h Ă  22h30, en programmation alternĂ©e
EspaceEspace de Dominique Cunin (EnsadLab)
Centon digital de Christophe Domino (Grande Image Lab, TALM).
Interactions dans l’espace 3D temps rĂ©el

Les travaux en cours et les rĂ©alisations s’attachent Ă  diffĂ©rents mode de participation liĂ©s Ă  la localisation des participants ou Ă  leur action par l’intermĂ©diaire de terminaux personnels. Le dispositif de projection et d’interaction permet de naviguer dans un espace virtuel sonore et visuel en 3D temps rĂ©el.
Avec EspaceEspace, une navigation dans une maquette 3D de l’école elle-mĂȘme, projetĂ©e Ă  Ă©chelle 1, est proposĂ©e. Les participants contribuent Ă  des dĂ©placements dans l’espace, et partagent des sensations et perceptions singuliĂšres. Avec Centon digital, il s’agit d’une lecture performĂ©e d’un texte qui se constitue par sĂ©lection de mot par les participants. Le texte engage peu Ă  peu Ă  rĂ©flĂ©chir aux situations crĂ©Ă©s par les outils numĂ©riques et aux nouveaux contextes qu’ils produisent.

Overexposure / Surexposition v.2

An interactive public installation with smartphones, Palais de Tokyo, Paris, February 2016

Surexposition/Overexposure (v.2) is an interactive work bringing together a public installation and a smart phone application. On an urban square, a large black monolith projects an intense beam of white light into the sky. Visible all over the city, the beam turns off and on, pulsating in way that communicates rigor, a will to communicate, even if we don’t immediately understand the signals it is producing. On one side of the monolith, white dots and dashes scroll past, from the bottom up, marking the installation with their rhythm: each time one reaches the top of the monolith, the light goes off, as if the marks were emptying into the light. On a completely different scale, we see the same marks scrolling across the smartphone screens of the people in attendance, interacting with the work, following the same rhythm. Here, it is the flash of the smartphones that releases light in accordance with the coded language. Returning to the very essence of Morse, the messages are then transformed into a sound composition, broadcast by the installation, as well as by the public’s smartphones. Because these are in fact messages that are being sent—in Morse code, from everyone, to everyone and to the sky—and that we can read thanks to the super-titling that accompanies the marks. Using a smartphone, anyone can send a message, saying what they think and therefore presenting themselves, for a few moments, to everyone, to a community sharing the same time, the same rhythm. And we can take the pulse of an even larger community—on the scale of the city and in real time—through a map of mobile phone network use, projected onto the ground or visualized via smartphone.

From an individual device (smartphone) the size of a hand to a shared format on the scale of the city, a momentary community forms and transforms, sharing a space, a pace, the same data, following a type of communication whose ability to bring together through a sensory experience is more important than the meaning of the messages it transmits or their destination, which is lost in the sky.


(Photos: Samuel Bianchini)

Credits
An Orange/EnsadLab (the laboratory of the École Nnationale supĂ©rieure SupĂ©rieure des Arts DĂ©coratifs, PSL Research University) project under the direction of Samuel Bianchini

in collaboration with Dominique Cunin (EnsadLab), Catherine Ramus (Orange Labs) and Marc Brice (Orange Labs), in the framework of a research partnership with Orange Labs, and Roland Cahen (sound design).

“Orange/EnsadLab” partnership directors: Armelle Pasco, Director of Cultural and Institutional Partnerships, Orange and Emmanuel MahĂ©, Head of Research, EnsAD

Project Manager (Orange): Abla Benmiloud-Faucher
IT Development (EnsadLab): Dominique Cunin, Oussama Mubarak, Jonathan Tanant
Graphic Design: Alexandre Dechosal (EnsadLab)
Sound Design: Roland Cahen
Sound engine development: Norbert Schnell (Ircam)
Voice samples recorded by choristers from Jazzalam
Lighting, Video Mapping and construction of the installation structure: idscĂšnes
Mobile network data supply: Orange Flux Vision
Mobile network data processing: Cezary Ziemlicki (Orange)
SMS Server Development: Orange Applications for Business
Technical Assistant: Alexandre Saunier (EnsadLab)
Production Assistant: Élodie Tincq

Production: Orange
Executive Production: EnsadLab

The research and development for this work were carried out in association with the research project Cosima (“Collaborative Situated Media”), coordinated by Ircam and sponsored by the Agence nationale de la recherche (ANR) and participate in the development of Mobilizing.js (http://www.mobilizing-js.net), a programming environment for mobile screens, conceived by EnsadLab, aimed at artists and designers.
This version of Surexposition benefits from a partnership with idscĂšnes and Ircam under the aegis of the Cosima project.

Overexposure / Surexposition @ FĂȘte des LumiĂšres

An interactive public installation with smartphones, FĂȘte des LumiĂšres, Lyon, dĂ©cembre 2014

Overexposure is an interactive work bringing together a public installation and a smart phone application. On an urban square, a large black monolith projects an intense beam of white light into the sky. Visible all over the city, the beam turns off and on, pulsating in way that communicates rigor, a will to communicate, even if we don’t immediately understand the signals it is producing. On one side of the monolith, white dots and dashes scroll past, from the bottom up, marking the installation with their rhythm: each time one reaches the top of the monolith, the light goes off, as if the marks were emptying into the light. On a completely different scale, we see the same marks scrolling across the smartphone screens of the people in attendance, interacting with the work, following the same rhythm. Here, it is the flash of the smartphones that releases light in accordance with the coded language. Because these are in fact messages that are being sent—in Morse code, from everyone, to everyone and to the sky—and that we can read thanks to the super-titling that accompanies the marks. Using a smartphone, anyone can send a message, saying what they think and therefore presenting themselves, for a few moments, to everyone, to a community sharing the same time, the same rhythm. And we can take the pulse of an even larger community—on the scale of the city and in real time—through a map of mobile phone network use, which can be visualized on one side of the monolith or via smartphone.

From an individual device (smartphone) the size of a hand to a shared format on the scale of the city, a momentary community forms and transforms, sharing a space, a pace, the same data, following a type of communication whose ability to bring together through a sensory experience is more important than the meaning of the messages it transmits or their destination, which is lost in the sky.


(Photos: Samuel Bianchini)

Credits
An Orange/EnsadLab project

A project under the direction of Samuel Bianchini (EnsadLab), in collaboration with Dominique Cunin (EnsadLab), Catherine Ramus (Orange Labs/Sense), and Marc Brice (Orange Labs/Openserv), in the framework of a research partnership with Orange Labs

“Orange/EnsadLab” partnership directors: Armelle Pasco, Director of Cultural and Institutional Partnerships, Orange and Emmanuel MahĂ©, Head of Research, EnsAD

  • Project Manager (Orange): Abla Benmiloud-Faucher
  • IT Development (EnsadLab): Dominique Cunin, Oussama Mubarak, Jonathan Tanant, and Sylvie Tissot
  • Mobile network data supply: Orange Fluxvision
  • Mobile network data processing: Cezary Ziemlicki and Zbigniew Smoreda (Orange)
  • SMS Server Development: Orange Applications for Business
  • Graphic Design: Alexandre Dechosal (EnsadLab)
  • In situ installation (artistic and engineering collaboration): Alexandre Saunier (EnsadLab)
  • Lighting and construction of the installation structure: Sky Light
  • Wireless network deployment coordination: Christophe Such (Orange)
  • Communication: Nadine Castellani, Karine Duckit Claudia Mangel (Orange), Nathalie Battais-Foucher (EnsAD)
  • Mediation: Nadjah Djadli (Orange)
  • Project previsualization: Christophe Pornay
  • Assistant: Élodie Tincq
  • Message moderators: Élodie Tincq, Marion Flament, Charlotte Gautier
  • Production: Orange
  • Executive Production: EnsadLab

Research and development for this work was carried out in connection with the research project Cosima (“Collaborative Situated Media”), with the support of the French National Research Agency (ANR), and participates in the development of Mobilizing.js, a programming environment for mobile screens developed by EnsadLab for artists and designers